If a hero dies in this quest, he is not dead, but rendered unconscious. This means he may not participate in the rest of the quest, but he will be fully recovered at the next quest, minus two body points.

A: You start here. "The four heroes have descended a long winding staircase, and are now on the ground floor of Ulags castle, which is hewed out into the rock of the mountain. You must find an exit and escape."

B: This is Ulag's Shaman Grawshak (use the Orc Shaman figure). He may cast all Orc Shaman spells. He has 3 Body Points. If Grawshak is defeated, he uses the Chaos Spell "Escape" and disappears in a puff of smoke. When searched for treasure, the Alchemist's bench reveals the spellbook belonging to Zaphod the Wizard. Only Zaphod may use this tome. If he is still alive and in the same room, give him all elemental spells (except the ones that are already taken by another hero). If he's elsewhere, give them to him as soon as you get close to him.

C: This is Ulag. He has been experimenting with Zaphod's spellbook, and may cast the following chaos spells: Ball of Flame, Tempest, Summon Greenskins. When Ulag is mortally wounded, he will run to a secret trap door, which locks behind him, and disappear from the board.

D: Tell the Heroes this upon reaching this gate: "The portcullis is locked. Ulag was the only one with the key. You must find another way out"

E: This is Ulag's treasury. It holds all of his stolen goods. It's guarded by three chaos warriors hired by Ulag. The chests contain 200 gold each. On the weapons rack is a shield.

F: This cupboard holds one healing potion that may heal up to 4 lost body points, and the key to the trapdoor in room G. Let the Heroes figure out what the key is for by themselves.

G: This room has a trapdoor that leads to the underground caverns underneath the castle. The trapdoor is locked. The Heroes must first search for a key (which is in room F).

H: This chest is trapped. It contains nothing.